Teaching

Teaching and exchange with students are central to my work. My approach pairs solid theoretical foundations with hands-on application — from the mathematical concepts of modern graphics pipelines and GPU shader programming to building in Unity and Unreal, from the basic cognitive science of human factors to the empirical evaluation of interactive and immersive systems.

A particular concern of mine is to introduce students to research early on. The HCI User Studies Toolkit brings together methods and tools for planning, running and analysing empirical user studies — so teaching and research feed directly into one another, and students learn to investigate their own research questions rigorously.

Valentin Schwind giving a talk in the lecture hall

Current Courses

Computer Graphics
Bachelor · Media Informatics
Artificial Intelligence for Computer Graphics
Bachelor · Media Informatics
Immersive Mixed Reality Applications
Bachelor · Media Informatics
Real-Time Graphics
Bachelor · Media Informatics
Software Development 2
Bachelor · Media Informatics

Theses

Open topics and methods for bachelor's and master's theses in human-computer interaction, virtual/augmented reality and artificial intelligence.

Open theses HCI User Studies Toolkit HdM thesis template

Previous courses