# Valentin Schwind — full publication list > Prof. Dr. Professor of Computer Graphics, Stuttgart Media University. ## Publications (109) - Enhancing mHealth App Onboarding Using a Multimodal Mixed Reality Avatar (2026). Stefan Resch; Yunus Söyleyici; Valentin Schwind; Diana Völz; Daniel Sanchez-Morillo. Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26). https://doi.org/10.1145/3772363.3799298 - Smart Insole Visual Foot Pressure Feedback in Mixed Reality Environments: Impact on Gait, Heart Rate, Workload, and Engagement in Treadmill Walking (2026). Stefan Resch; Jean-Gabriel Hanania; Valentin Schwind; Diana Völz; Daniel Sanchez-Morillo. Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26). https://doi.org/10.1145/3772363.3799326 - A Scoping Review of Informed Consent Practices in Human-Computer Interaction Research (2025). Valentin Schwind; Netsanet Zelalem Tadesse; Estefania Silva da Cunha; Yeganeh Hamidi; Soltan Sanjar Sultani; Jessica Sehrt. ACM Trans. Comput.-Hum. Interact.. https://doi.org/10.1145/3721284 - Effects of Embodying Emotional Avatars on Thermophysiological Responses and Affective State in Virtual Reality (2025). Daniel Leichinger; Valentin Schwind; Niels Henze; Martin Kocur. Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3756884.3765966 - Foot Placement Feedback in Physical Training: Effects of Spatial User Interfaces on Performance and Workload in Virtual Reality (2025). Stefan Resch; Jean-Gabriel Hanania; Daniel Schor; Esrom Johannes; Benedikt-Josip Kovac; Valentin Schwind; Diana Völz; Daniel Sanchez-Morillo. Proceedings of the 2025 ACM Symposium on Spatial User Interaction. https://doi.org/10.1145/3694907.3765929 - Improving Social Acceptance of Orthopedic Foot Orthoses Through Image-Generative AI in Product Design (2025). Stefan Resch; Jakob Schauer; Valentin Schwind; Diana Völz; Daniel Sanchez-Morillo. Applied Sciences. https://doi.org/10.3390/app15084132 - Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality (2025). Martin Kocur; Melanie Kloss; Christoph Schaufler; Valentin Schwind; Niels Henze. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). https://doi.org/10.1145/3706598.3713203 - Sustained Effects of Avatars on Skin Temperature and Thermal Sensation in Virtual Reality (2025). Elisa Valletta; Anna-Lena Babl; Emma Sophie Reichert; Michael Pickl; Valentin Schwind; Martin Kocur; Niels Henze. Proceedings of the 24th International Conference on Mobile and Ubiquitous Multimedia. https://doi.org/10.1145/3771882.3771885 - The Influence of Augmented and Virtual Reality Environments on Foot Positioning Success and Workload in Agility Ladder Exercises (2025). Stefan Resch; Jean-Gabriel Hanania; Valentin Schwind; Diana Völz; Daniel Sanchez-Morillo. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw66409.2025.00139 - Auto-REBA: Improving Postural Ergonomics Using an Automatic Real-Time REBA Score in Virtual Reality (2024). Jessica Sehrt; Mustafa Rafati; Cynthia Cheema; Daniel Garofano; Dayana Hristova; Elias Jäger; Valentin Schwind. Official Journal of the International Society for Gerontechnology. https://doi.org/10.4017/gt.2024.23.s.989.opp - Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual Reality (2024). Jessica Sehrt; Ugur Yilmaz; Thomas Kosch; Valentin Schwind. Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613905.3650830 - From Skepticism to Acceptance: A Qualitative Study on the Dynamics of Elderly Engagement with Mixed Reality (2024). Jessica Sehrt; Ebony Mbamara; Mustafa Rafati; Valentin Schwind. Proceedings of Mensch und Computer 2024. https://doi.org/10.1145/3670653.3670666 - Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality (2024). Jessica Sehrt; Leonardo Ferreira; Karsten Weyers; Amir Mahmood; Thomas Kosch; Valentin Schwind. Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642091 - Investigating the Proteus Effect on Physiological Responses While Resting in VR (2024). Martin Kocur; Valentin Schwind. Mensch und Computer 2024 -- Workshopband. https://doi.org/10.18420/muc2024-mci-ws06-215 - Observers predict actions from facial emotional expressions during real-time social interactions (2024). Leon O. H. Kroczek; Angelika Lingnau; Valentin Schwind; Christian Wolff; Andreas Mühlberger. Behavioural Brain Research. https://doi.org/10.1016/j.bbr.2024.115126 - Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality (2024). Martin Kocur; Thomas Noack; Valentin Schwind; Johanna Bogon; Niels Henze. Proceedings of Mensch und Computer 2024. https://doi.org/10.1145/3670653.3670654 - The Impact of Visual Feedback and Avatar Presence on Balance in Virtual Reality (2024). Stefan Resch; Rohan Brijesh Tiwari; Heer Rakeshkumar Vankawala; Pyria Singh; Mustafa Rafati; Valentin Schwind; Diana Völz; Daniel Sanchez-Morillo. Proceedings of Mensch und Computer 2024. https://doi.org/10.1145/3670653.3677472 - Usability Evaluation of a Mobile Application for Foot Health Monitoring of Smart Insoles: A Mixed Methods Study (2024). Stefan Resch; Lucian Zimmermann; Alexander Kunkel; Dennis Gerstung; Valentin Schwind; Diana Völz; Daniel Sanchez-Morillo. 26th International Conference on Mobile Human-Computer Interaction. https://doi.org/10.1145/3640471.3680233 - Walking Aid with Haptic Feedback for Combined Use with a Smart Foot Orthosis (2024). Stefan Resch; André Röll; Artus Malech; Valentin Schwind; Daniel Sanchez-Morillo; Diana Völz. Official Journal of the International Society for Gerontechnology. https://doi.org/10.4017/gt.2024.23.s.917.pp - Workshop on Ubiquitous Mixed Reality: Unveiling Opportunities and Challenges (2024). Martin Kocur; Alexander Kalus; Valentin Schwind; Niels Henze. Mensch und Computer 2024 Workshopband, Gesellschaft für Informatik e.V.. https://doi.org/10.18420/muc2024-mci-ws06-119 - Augmented Smart Insoles -- Prototyping a Mobile Application: Usage Preferences of Healthcare Professionals and People with Foot Deformities (2023). Stefan Resch; Khalid Zoufal; Imad Akhouaji; Mohamed-Amin Abbou; Valentin Schwind; Diana Völz. Current Directions in Biomedical Engineering. https://doi.org/10.1515/cdbme-2023-1175 - Body position in virtual reality-balancing support for patients with neuropathy (2023). Stefan Resch; Valentin Schwind; Diana Völz. Proceedings on Automation in Medical Engineering. - Correct Foot Positioning in Virtual Reality through Visual Agility Ladder Training (2023). Stefan Resch; Mustafa Rafati; Angela Altomare; Oumaima Raddi; Arso Tahmas; Valentin Schwind; Diana Völz. Proceedings of Mensch Und Computer 2023. https://doi.org/10.1145/3603555.3608558 - The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality (2023). Martin Kocur; Lukas Jackermeier; Valentin Schwind; Niels Henze. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). https://doi.org/10.1145/3544548.3580668 - The Effects of Body Location and Biosignal Feedback Modality on Performance and Workload Using Electromyography in Virtual Reality (2023). Jessica Sehrt; Tim Wißmann; Jan Breitenbach; Valentin Schwind. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). https://doi.org/10.1145/3544548.3580738 - The Effects of Latency and In-Game Perspective on Player Performance and Game Experience (2023). David Halbhuber; Philipp Schauhuber; Valentin Schwind; Niels Henze. Proc. ACM Hum.-Comput. Interact.. https://doi.org/10.1145/3611070 - The HCI User Studies Toolkit: Supporting Study Designing and Planning for Undergraduates and Novice Researchers in Human-Computer Interaction (2023). Valentin Schwind; Stefan Resch; Jessica Sehrt. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23). https://doi.org/10.1145/3544549.3585890 - Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality (2023). David Halbhuber; Martin Kocur; Alexander Kalus; Kevin Angermeyer; Valentin Schwind; Niels Henze. Proceedings of Mensch Und Computer 2023. https://doi.org/10.1145/3603555.3603580 - A Dataset to Investigate First-Person Shooter Players (2022). David Halbhuber; Julian Höpfinger; Valentin Schwind; Niels Henze. Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. https://doi.org/10.1145/3505270.3558331 - Designing Interactive Avatars for Mixed Reality Applications (2022). Martin Kocur; Jessica Sehrt; Valentin Schwind; Niels Henze. Tutorial at Mensch und Computer 2022 (MuC'22). https://doi.org/10.18420/muc2022-mci-tut03-408 - Don't Break my Flow: Effects of Switching Latency in Shooting Video Games (2022). David Halbhuber; Valentin Schwind; Niels Henze. Proc. ACM Hum.-Comput. Interact.. https://doi.org/10.1145/3549492 - How to Induce a Physical and Virtual Rubber Hand Illusion (2022). Alexander Kalus; Martin Kocur; Johanna Bogon; Niels Henze; Valentin Schwind. Mensch und Computer 2022. https://doi.org/10.1145/3543758.3547512 - Observers predict actions from facial emotional expressions during real-time social interactions (2022). Leon O H Kroczek; Angelika Lingnau; Valentin Schwind; Christian Wolff; Andreas Mühlberger. PsyArXiv (Preprint). https://doi.org/10.31234/osf.io/fzcau - Privacy at a Glance: A Process to Learn Modular Privacy Icons During Web Browsing (2022). Maximiliane Windl; Anna-Marie Ortloff; Niels Henze; Valentin Schwind. ACM SIGIR Conference on Human Information Interaction and Retrieval. https://doi.org/10.1145/3498366.3505813 - Social Acceptability in Context: Stereotypical Perception of Shape, Body Location, and Usage of Wearable Devices (2022). Jessica Sehrt; Bent Braams; Niels Henze; Valentin Schwind. Big Data and Cognitive Computing. - Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance While Cycling in Virtual Reality (2022). Martin Kocur; Johanna Bogon; Manuel Mayer; Miriam Witte; Amelie Karber; Niels Henze; Valentin Schwind. 28th ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3562939.3565628 - The Negative Effect on Postural Ergonomics of Non-Sedentary Workplace Desks in Virtual Reality (2022). Jessica Sehrt; Henrico Putra Neumann; Julian Niclas Wenzel; Luca Kindermann; Valentin Schwind. Mensch und Computer 2022 (MuC '22). https://doi.org/10.1145/3543758.3547541 - The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different (2022). Martin Kocur; Alexander Kalus; Johanna Bogon; Niels Henze; Christian Wolff; Valentin Schwind. 28th ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3562939.3565614 - Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency (2022). David Halbhuber; Maximilian Huber; Valentin Schwind; Niels Henze. Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. https://doi.org/10.1145/3505270.3558333 - WristConduct: Biometric User Authentication Using Bone Conduction at the Wrist (2022). Jessica Sehrt; Feng Yi Lu; Leonard Husske; Anton Roesler; Valentin Schwind. Mensch und Computer 2022 (MuC '22), September 4-7, 2022, Darmstadt, Germany. https://doi.org/10.1145/3543758.3547542 - Angry Facial Expressions Bias Towards Aversive Actions (2021). Leon O H Kroczek; Angelika Lingnau; Valentin Schwind; Christian Wolff; Andreas Mühlberger. PLOS ONE. https://doi.org/10.1371/journal.pone.0256912 - Evaluating User Experiences in Mixed Reality (2021). Dmitry Alexandrovsky; Susanne Putze; Valentin Schwind; Elisa D Mekler; Jan David Smeddinck; Denise Kahl; Antonio Krüger; Rainer Malaka. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411763.3441337 - Increasing Player Performance and Gaming Experience in High Latency Setups (2021). David Halbhuber; Niels Henze; Valentin Schwind. Proc. ACM Hum.-Comput. Interact. 5. https://doi.org/10.1145/3474710 - Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality (2021). Martin Kocur; Florian Habler; Valentin Schwind; Pawe\l W Wo'zniak; Christian Wolf; Niels Henze. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411764.3445160 - Reading in VR: The Effect of Text Presentation Type and Location (2021). Rufat Rzayev; Polina Ugnivenko; Sarah Graf; Valentin Schwind; Niels Henze. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411764.3445606 - The Extent of the Proteus Effect as a Behavioral Measure for Assessing User Experience in Virtual Reality (2021). Martin Kocur; Niels Henze; Valentin Schwind. CHI 2021 - Workshop on Evaluating User Experiences in Mixed Reality. - Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality (2021). Martin Kocur; Niels Henze; Valentin Schwind. Mensch und Computer 2021 - Workshopband. https://doi.org/10.18420/muc2021-mci-ws16-261 - Anticipated User Stereotypes Systematically Affect the Social Acceptability of Mobile Devices (2020). Valentin Schwind; Niels Henze. Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. https://doi.org/10.1145/3419249.3420113 - Audio VR: Did Video Kill the Radio Star? (2020). Francisco Kiss; Sven Mayer; Valentin Schwind. Interactions. https://doi.org/10.1145/3386385 - Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction (2020). Rufat Rzayev; Susanne Korbely; Milena Maul; Alina Schark; Valentin Schwind; Niels Henze. Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. https://doi.org/10.1145/3419249.3420095 - Effects of Position of Real-Time Translation on AR Glasses (2020). Rufat Rzayev; Sabrina Hartl; Vera Wittmann; Valentin Schwind; Niels Henze. Proceedings of the Conference on Mensch Und Computer. https://doi.org/10.1145/3404983.3405523 - Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance (2020). Martin Kocur; Melanie Kloss; Valentin Schwind; Christian Wolff; Niels Henze. Proceedings of the Annual Symposium on Computer-Human Interaction in Play. https://doi.org/10.1145/3410404.3414261 - Implementation and In Situ Assessment of Contextual Privacy Policies (2020). Anna-Marie Ortloff; Maximiliane Windl; Valentin Schwind; Niels Henze. Proceedings of the 2020 on Designing Interactive Systems Conference. https://doi.org/10.1145/3357236.3395549 - Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality (2020). Sven Mayer; Jens Reinhardt; Robin Schweigert; Brighten Jelke; Valentin Schwind; Katrin Wolf; Niels Henze. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3313831.3376340 - Inconsistencies of Presence Questionnaires in Virtual Reality (2020). Sarah Graf; Valentin Schwind. 26th ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3385956.3422105 - It's Not Always Better When We're Together: Effects of Being Accompanied in Virtual Reality (2020). Rufat Rzayev; Florian Habler; Polina Ugnivenko; Niels Henze; Valentin Schwind. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3334480.3382826 - Preparing an Online Lecture That We Wouldn't Hate to Attend (2020). Niels Henze; Valentin Schwind; Katrin Wolf; Martin Kocur; Albrecht Schmidt. IEEE Pervasive Computing. https://doi.org/10.1109/mprv.2020.2997614 - The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks (2020). Valentin Schwind; David Halbhuber; Jakob Fehle; Jonathan Sasse; Andreas Pfaffelhuber; Christoph Tögel; Julian Dietz; Niels Henze. 26th ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3385956.3418941 - The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality (2020). Martin Kocur; Philipp Schaubhuber; Valentin Schwind; Christian Wolff; Niels Henze. 26th ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3385956.3418969 - The Impact of Missing Fingers in Virtual Reality (2020). Martin Kocur; Sarah Graf; Valentin Schwind. 26th ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3385956.3418973 - Towards an Investigation of Embodiment Time in Virtual Reality (2020). Martin Kocur; Daniel Roth; Valentin Schwind. Mensch und Computer 2020 - Workshopband. https://doi.org/10.18420/muc2020-ws134-339 - \#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms (2019). Marion Koelle; Ceenu George; Valentin Schwind; Daniel Perry; Yumiko Sakamoto; Khalad Hasan; Robb Mitchell; Thomas Olsson. Human-Computer Interaction -- INTERACT 2019. - Das unheimliche Tal (Übersetzung aus dem Japanischen) (2019). Masahiro Mori; Karl F. MacDorman; Valentin Schwind. Uncanny Interfaces. - Effect of Orientation on Unistroke Touch Gestures (2019). Sven Mayer; Valentin Schwind; Huy Viet Le; Dominik Weber; Jonas Vogelsang; Johannes Wolf; Niels Henze. CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019). https://doi.org/10.1145/3290605.3300928 - Effects of Smart Virtual Assistants' Gender and Language (2019). Florian Habler; Valentin Schwind; Niels Henze. Proceedings of Mensch Und Computer 2019. https://doi.org/10.1145/3340764.3344441 - EyePointing: A Gaze-Based Selection Technique (2019). Robin Schweigert; Valentin Schwind; Sven Mayer. Proceedings of Mensch Und Computer 2019. https://doi.org/10.1145/3340764.3344897 - Fostering Virtual Guide in Exhibitions (2019). Rufat Rzayev; Gürkan Karaman; Niels Henze; Valentin Schwind. Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '19). https://doi.org/10.1145/3338286.3344395 - Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts (2019). Alexandra Voit; Sven Mayer; Valentin Schwind; Niels Henze. CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019). https://doi.org/10.1145/3290605.3300737 - Text Analysis Using Large High-Resolution Displays (2019). Sven Mayer; Lars Lischke; Valentin Schwind; Markus Gärtner; Eric Hämmerle; Emine Turcan; Florin Rheinwald; Gustav Murawski; Jonas Kuhn; Niels Henze. Proceedings of Mensch Und Computer 2019. https://doi.org/10.1145/3340764.3340768 - The Effect of Presence and Appearance of Guides in Virtual Reality Exhibitions (2019). Rufat Rzayev; Gürkan Karaman; Katrin Wolf; Niels Henze; Valentin Schwind. Proceedings of Mensch Und Computer 2019. https://doi.org/10.1145/3340764.3340802 - Understanding Pointing for Workspace Tasks on Large High-Resolution Displays (2019). Lars Lischke; Valentin Schwind; Robin Schweigert; Pawe\l Wo'zniak; Niels Henze. Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia. https://doi.org/10.1145/3365610.3365636 - Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model (2019). Valentin Schwind; Niklas Deierlein; Romina Poguntke; Niels Henze. CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019). https://doi.org/10.1145/3290605.3300591 - Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts' Law Task in Virtual Reality (2019). Valentin Schwind; Jan Leusmann; Niels Henze. Mensch und Computer 2019. https://doi.org/10.1145/3340764.3340769 - Using Presence Questionnaires in Virtual Reality (2019). Valentin Schwind; Pascal Knierim; Nico Haas; Niels Henze. CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019). https://doi.org/10.1145/3290605.3300590 - Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality (2019). Martin Kocur; Niels Henze; Valentin Schwind. Workshop on User-Embodied Interaction in Virtual Reality (UIVR) 2019. https://doi.org/10.18420/muc2019-ws-584 - Avoiding the Uncanny Valley in Virtual Character Design (2018). Valentin Schwind; Katrin Wolf; Niels Henze. Interactions. https://doi.org/10.1145/3236673 - Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces (2018). Valentin Schwind; Niels Henze. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '18. https://doi.org/10.1145/3242671.3242692 - I Like to Move It: Investigating the Effect of Head and Body Movement of Avatars in VR on User's Perception (2018). Elhassan Makled; Yomna Abdelrahman; Noha Mokhtar; Valentin Schwind; Slim Abdennadher; Albrecht Schmidt. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3170427.3188573 - Implications of the Uncanny Valley of Avatars and Virtual Characters for Human-Computer Interaction (2018). Valentin Schwind. . https://doi.org/10.18419/opus-9936 - NLATool: An Application for Enhanced Deep Text Understanding (2018). Markus Gärtner; Sven Mayer; Valentin Schwind; Eric Hämmerle; Emine Turcan; Florin Rheinwald; Gustav Murawski; Lars Lischke; Jonas Kuhn. Proceedings of the 27th International Conference on Computational Linguistics: System Demonstrations. - On the Need for Standardized Methods to Study the Social Acceptability of Emerging Technologies (2018). Valentin Schwind; Niels Henze; Jens Reinhardt; Rufat Rzayev; Niels Henze; Katrin Wolf. CHI'18 Workshop (Un)Acceptable!?! \textendash Re-thinking the Social Acceptability of Emerging Technologies. - Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands (2018). Pascal Knierim; Valentin Schwind; Anna Maria Feit; Florian Nieuwenhuizen; Niels Henze. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3173574.3173919 - The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments (2018). Sven Mayer; Valentin Schwind; Robin Schweigert; Niels Henze. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3173574.3174227 - Touch with Foreign Hands: The Effect of Virtual Hand Appearance on Visual-Haptic Integration (2018). Valentin Schwind; Lorraine Lin; Massimiliano Di Luca; Sophie Jörg; James Hillis. Proceedings of the ACM Symposium on Applied Perception (SAP '18). https://doi.org/10.1145/3225153.3225158 - Up to the Fingertip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality (2018). Valentin Schwind; Sven Mayer; Alexandre Comeau-Vermeersch; Robin Schweigert; Niels Henze. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '18. https://doi.org/10.1145/3242671.3242675 - Virtual Reality on the Go? A Study on Social Acceptance of VR Glasses (2018). Valentin Schwind; Jens Reinhardt; Rufat Rzayev; Niels Henze; Katrin Wolf. Adjunct proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services. https://doi.org/10.1145/3236112.3236127 - "These are not my hands!": Effect of Gender on the Perception of Avatar Hands in Virtual Reality (2017). Valentin Schwind; Pascal Knierim; Cagri Tasci; Patrick Franczak; Nico Haas; Niels Henze. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3025453.3025602 - "Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality (2017). Valentin Schwind; Pascal Knierim; Lews Chuang; Niels Henze. Proceedings of the 2017 CHI Conference on Computer-Human Interaction in Play (CHI PLAY). https://doi.org/10.1145/3116595.3116596 - Design and Evaluation of a Computer-Actuated Mouse (2017). Francisco Kiss; Valentin Schwind; Stefan Schneegass; Niels Henze. 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017). https://doi.org/10.1145/3152832.3152862 - FaceMaker - A Procedural Face Generator to Foster Character Design Research (2017). Valentin Schwind; Katrin Wolf; Niels Henze. Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation. https://doi.org/10.1007/978-3-319-53088-8_6 - Improving Software-Reduced Touchscreen Latency (2017). Niels Henze; Sven Mayer; Huy Viet Le; Valentin Schwind. Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services. https://doi.org/10.1145/3098279.3122150 - Is there an Uncanny Valley of Virtual Animals? A Quantitative and Qualitative Investigation (2017). Valentin Schwind; Katharina Leicht; Solveigh Jäger; Katrin Wolf; Niels Henze. International Journal of Human-Computer Studies. https://doi.org/10.1016/j.ijhcs.2017.11.003 - PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial Measurement Units (2017). Huy Viet Le; Valentin Schwind; Philipp Göttlich; Niels Henze. Proceedings of the Interactive Surfaces and Spaces on ZZZ - ISS '17. https://doi.org/10.1145/3132272.3134138 - Procedural Content Generation for Game Props? A Study on the Effects on User Experience (2017). Oliver Korn; Michael Blatz; Adrian Rees; Jakob Schaal; Valentin Schwind; Daniel Görlich. Computers in Entertainment. https://doi.org/10.1145/2974026 - Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters (2017). Pascal Knierim; Thomas Kosch; Valentin Schwind; Markus Funk; Francisco Kiss; Stefan Schneegass; Niels Henze. CHI EA '17 - Proceedings of the 2017 Annual Symposium on Computer-Human Interaction. https://doi.org/10.1145/3027063.3050426 - Exploring notifications in smart home environments (2016). Alexandra Voit; Tonja Machulla; Dominik Weber; Valentin Schwind; Stefan Schneegass; Niels Henze. Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '16). https://doi.org/10.1145/2957265.2962661 - MAGIC-Pointing on Large High-Resolution Displays (2016). Lars Lischke; Valentin Schwind; Kai Friedrich; Albrecht Schmidt; Niels Henze. CHI EA '16 Proceedings of the 34rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. https://doi.org/10.1145/2851581.2892479 - RSVP on the go - Implicit Reading Support on Smart Watches Through Eye Tracking (2016). Tilman Dingler; Rufat Rzayev; Valentin Schwind; Niels Henze. Proceedings of the 2016 ACM International Symposium on Wearable Computers - ISWC '16. https://doi.org/10.1145/2971763.2971794 - The Uncanny Valley and the Importance of Eye Contact (2016). Valentin Schwind; Solveigh Jäger. i-com. https://doi.org/10.1515/icom-2016-0001 - Accuracy of a Low-Cost 3D-printed Head-Mounted Eye Tracker (2015). Valentin Schwind; Norman Pohl; Patrick Bader. Mensch & Computer 2015 - Tagungsband. https://doi.org/10.1515/9783110443929-028 - Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator (2015). Valentin Schwind; Katrin Wolf; Niels Henze; Oliver Korn. Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY). https://doi.org/10.1145/2793107.2793116 - Historical, Cultural, and Aesthetic Aspects of the Uncanny Valley (2015). Valentin Schwind. Collective Agency and Cooperation in Natural and Artificial Systems. https://doi.org/10.1007/978-3-319-15515-9_5 - Remote Drawing on Vertical Surfaces with a Self-Actuated Display (2015). Patrick Bader; Norman Pohl; Valentin Schwind; Niels Henze; Katrin Wolf; Stefan Schneegass; Albrecht Schmidt. Mensch und Computer 2015 - Tagungsband. https://doi.org/10.1515/9783110443929-074 - Self-Actuated Displays for Vertical Surfaces (2015). Patrick Bader; Valentin Schwind; Norman Pohl; Niels Henze; Katrin Wolf; Stefan Schneegass; Albrecht Schmidt. Interact. https://doi.org/10.1007/978-3-319-22723-8_23 - The Uncanny Valley and the Importance of Eye Contact (2015). Valentin Schwind; Solveigh Jäger. Mensch & Computer 2015 - Tagungsband. https://doi.org/10.1515/9783110443929-017 - TUIs in the Large: Using Paper Tangibles with Mobile Devices (2015). Katrin Wolf; Stefan Schneegass; Niels Henze; Dominik Weber; Valentin Schwind; Pascal Knierim; Sven Mayer; Tilman Dingler; Yomna Abdelrahman; Thomas Kubitza; Markus Funk; Anja Mebus; Albrecht Schmidt. Adjunct Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (to be published). https://doi.org/10.1145/2702613.2732863 - A Mobile See-through 3D Display with Front- and Back-touch (2014). Patrick Bader; Stefan Schneegass; Niels Henze; Valentin Schwind; Katrin Wolf. Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. https://doi.org/10.1145/2639189.2670276 - Design and Evaluation of a Layered Handheld 3D Display with Touch-sensitive Front and Back (2014). Patrick Bader; Valentin Schwind; Niels Henze; Stefan Schneegass; Nora Broy; Albrecht Schmidt. Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. https://doi.org/10.1145/2639189.2639257 - Towards Transparent Handheld See-Through Devices (2014). Valentin Schwind; Patrick Bader; Stefan Schneegass; Katrin Wolf; Niels Henze. Proceedings of the NordiCHI Workshop on Interactions and Applications for See-Through Technologies.